﻿using UnityEngine;
using Unity.Collections;
/// <summary>
/// Xlsx表Db数据库
/// </summary>
[System.Serializable]
public class XlsxDbLibrary : ScriptableObject
{
    /// <summary>
    /// 数据库组
    /// </summary>
    [SerializeField]
    [ReadOnly]
    public XlsxDbMaster[] masters;
}
